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Getting Started

Slint Material UI

Welcome to the documentation for the Material 3 Design System for Slint. Learn more about Slint here.

To start a project from scratch, follow the instructions from one of our template reprositories:

To use the components in your existing project, download the source code of the material component from https://material.slint.dev/zip/material-1.0.zip and extract it into your repository. Then follow the documentation to configure the use of @material as a library.

Here’s an example of how to configure it for different languages:

In your CMakeLists.txt file, use LIBRARY_PATHS in the slint_target_sources function.

slint_target_sources(my_application
ui/main.slint
LIBRARY_PATHS
material=${CMAKE_CURRENT_SOURCE_DIR}/material-1.0/material.slint
)
cmake

All the documentation for Slint’s Material UI components can be found on this site.

Follow the development in the Github repository.

To learn more about Material Design, dive into Google’s comprehensive Material Design 3 documentation.

Compose designs in Figma by taking advantage of the Material Design 3 Figma Kit


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